#include "game_state_base.h"

state::state()
{
    textOutput = {};
}

state::state(bn::sprite_text_generator* _text_gnrtr)
{
    textOutput = {_text_gnrtr};
}

state::state(const bn::string_view & script_line, bn::sprite_text_generator* _text_gnrtr)
{
    textOutput = {script_line, _text_gnrtr};
}

state::~state()
{

}

void state::operator=(const state& rightSideState)
{
    this->textOutput = rightSideState.textOutput;
}
